![]() Where can I find the documentation for doing scaling and compositing of 2D images in DirectX 9.0c? (I found the documentation for DirectDraw but read that it is deprecated after DirectX 7. ![]() ![]() Is there any merit in using SDL, given that the application is not cross-platform (and never will be)? I wonder if SDL might make it easier to switch to whichever underlying drawing API gives better performance… If I want to do scaling and compositing of 2D anti-aliased vector and bitmap images in real-time on Windows XP and later versions of Windows, making the best use of hardware acceleration available, should I be using GDI+ or DirectX 9.0c? (Actually, Windows XP and Windows 7 are important but we're not concerned about performance on Vista.)
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